![]() Adobe executives were expected to discuss the development in more detail more later Monday. ![]() It wasn't immediately clear what limitations might result from not having a full Flash Player on the Apple devices. "The new functionality opens iPhone development to millions of designers and developers who currently use Adobe's popular Flash authoring tools," Adobe said. More information is available online, Adobe said. However, Flash Professional CS5 will include an option for developers to take the code they wrote for devices that do include Flash Player, compile it to run as a native, stand-alone application on the iPhone, and sell it through Apple's App Store.Īdobe demonstrated a few Flash applications running on an iPhone, including a game from Chroma Circuit and Apple's own Connect Pro conferencing product. "Applications for the iPhone built with Adobe Flash Professional CS5 do not include any runtime interpreted code," the company said in a statement. ![]() "We are ecstatic to announce that we're enabling you to use your Flash development tools to build applications and compile them to run natively on the iPhone," said John Loiacono, head of Adobe's Creative Solutions business unit, who made the announcement at Adobe Max.Īdobe noted that it is still not able to offer Flash Player for Apple devices, because Apple's license terms don't allow plug-ins for its Safari browser.
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